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Point Of No Return

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Survey says: Successful UI. Would that I had gotten pictures of people enjoying the interface at the demo, but their enjoyment was satisfaction enough for me. I learned a lot throughout this semester and through the completion of this project, both in terms of project management and planning, as well as developing my understanding of UX/UI. For certain, I learned the folley of making assumptions that my “meticulous” (a.k.a. naive) planning would work the first time and not require iteration. Too many times I’d get into the fabrication stage of my project and realise there were at least a handful of variables I’d forgotten to consider, and another handful I hadn’t even thought of. Moving forward, I shall endeavour to “fail fast, and often” so that in failure I can figure out what doesn’t work and get more quickly to what does. I also gained a lot of first-hand experience working with arduinos and servo motors. In the last throes of the project, I dived into Arduino code directly, and this really made me reevaluate my whole semester because I realised I could simplified the design tremendously by delegating more of the functionality to the Arduino itself. I became complacent / convinced that Touch Designer was a “requirement”—in reality, a simpler interface between HTML and Arduino probably exists, making Touch Designer redundant for this project.

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